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glMapBufferRange overhead second inquery

I had a topic question on the old forum which shown an issue with the Mali-T6xx driver being terribly slow with both glBufferSubData and glMapBufferRange with the unsync bit set.I was wondering if...

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Re: glMapBufferRange overhead second inquery

Hi sonicadvance1,  Is there any chance you could post a reproducing test case so we can clearly see what issue you are running in to? The devil is in the detail for most cases of this type of...

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Re: glMapBufferRange overhead second inquery

I provided a test case in the previous forum which is now wiped and I don't feel like rewriting the example right now.I know in the publicly released drivers that the unsync bit is completely ignored,...

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Re: glMapBufferRange overhead second inquery

Hi sonicadvance1, > just want to know if a newer version of the drivers that does support the unsync bitI can confirm this issue has been fixed in our latest drivers, but we don't know the update...

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Re: glMapBufferRange overhead second inquery

ARM has publicly released drivers here, http://malideveloper.arm.com/develop-for-mali/features/graphics-and-compute-development-on-samsung-chromebook/ Surely that page is controlled by ARM?

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Re: glMapBufferRange overhead second inquery

Yes, true - if you have rooted the Chromebook you have more options. The r3 drivers linked off that page don't include the fix - I'll check with our ecosystem team who maintain that distribution what...

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Re: glMapBufferRange overhead second inquery

Awesome, thank you.

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Re: glMapBufferRange overhead second inquery

I know it has only been a week, but I tend to find action gets more results than idling. Any developments on r4p0 getting pushed out to people?

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Re: glMapBufferRange overhead second inquery

Hi sonicadvance1,  No public date yet, sorry. Our r4 driver release is still under development, so we've not yet got a release schedule we can share. I'll update this when I have something more...

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Re: glMapBufferRange overhead second inquery

R4P0 is now released, so I'll poke the relevant team and ask when Chromebook builds will be released.

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Re: glMapBufferRange overhead second inquery

Fancy. Hopefully this time for kernel changes we can have a combined diff file instead of a bunch of text to copy and paste

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Re: glMapBufferRange overhead second inquery

Any update on this?It would be nice to test the r4p0 drivers before my next application release that is coming soon.If I could enable my glBufferSubData or glMapBufferRange paths it would be very nice.

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Re: glMapBufferRange overhead second inquery

Any further news on the r4p0 userspace drivers?

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Re: glMapBufferRange overhead second inquery

Very soon now, it's in testing

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Re: glMapBufferRange overhead second inquery

I would like to apologise to all who are still waiting on the public release of r4p0 for Chromebook devices.We have unfortunately been tied up with other BSP releases for partners, and have not had...

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Re: glMapBufferRange overhead second inquery

I am pleased to announce that we have now published newer userspace drivers and documentation for the Chromebook.Mali T6xx GPU User Space Drivers « Mali Developer Center Mali Developer CenterGraphics...

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Re: glMapBufferRange overhead second inquery

Awesome, thank you.

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Re: glMapBufferRange overhead second inquery

I know it has only been a week, but I tend to find action gets more results than idling. Any developments on r4p0 getting pushed out to people?

View Article

Re: glMapBufferRange overhead second inquery

Hi sonicadvance1,   No public date yet, sorry. Our r4 driver release is still under development, so we've not yet got a release schedule we can share. I'll update this when I have something more...

View Article

Re: glMapBufferRange overhead second inquery

R4P0 is now released, so I'll poke the relevant team and ask when Chromebook builds will be released.

View Article
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